Finally Steady Aim or Extreme Conditiong both useful as you never aim while using shotguns so its up to you really.Ĭommadore Puddin Primary: PPSh-41 Secondary.357 Magnum (Or Tokarev TT-33, if you don't have the Magnum) Primary Grenade: Frag Special Grenade: Tabun Perk 1: Bandolier Perk 2: Juggernaut or Sleight of Hand(Stopping Power has almost no effect on the PPSh due to it's rapid fire) Perk 3: Second Chance Primary: Type 100 Secondary. Perk 2 Sleight of Hand extremely useful especially as this gun only shoots 2 bullets per round, you can reload a-hell-of-a lot-faster with this perk also Stopping Power is not needed as this gun is extremely powerful alone. Perk 1 same as before it's more useful then bombs because you can see Mines and stuff when trying to get to Snipers. Now I'll go on to the Double-Barreled Shotgun, just like before the Side Arm is not too important and same goes for both Grenades. Frag Grenade is just my personal preference you can change this if you like and secondary grenade is up to you, Bomb Squad is more useful then most bombs as you can see Bouncing Bettys, Some people might ask why Stopping Power well the reason behind it is that sometimes you do not always kill them in 1 shot but with this you almost always will and Extreme Conditiong is useful especially on Larger Maps for getting to your opponents faster. I'm going to go through the Classes saying why I chose what I did First of all the M1897 Trenchgun class, now the Side Arm does not really matter for this class as you will not use it often. Perk 3: Steady Aim/ Extreme Conditioning Reason Behind Classes Double-Barreled Shotgun Attachment= None.WARNING: WHILE USING SHOTGUNS NEVER AIM!!!! Add your own, help the Call of Duty community get better a Call of Duty Multiplayer. This article is much like its counterpart, to let users add their combos on good ways for Multiplayer. Call of Duty: World at War Combos is the equivalent of COD 4: Custom Weapon Class Combos